I am found guilty of watching tons of zombie movies, boththe crappy
ones and the magnificent ones. It’s true, the repetition they portrayed
is often cheesy and as uncreative as it can be. Furthermore, the zombieque
culture becomes so huge and widespread that these undeads lost their
charms. But why do I still watch (andhunt) those movies? Frankly
speaking, these brain-eating brainless creatures brought about a sense
of reminisce and nostalgic feeling for me.
It was
started with the routine geek pajama parties I often held in my house
with fellow geeks. Well, these chaps would certainly refuse the ‘geek’
label I used in this writing. Yet, what would you call four chaps having
sleepovers for days only to play some video games? The year was
2001,back when the first Sony Play Station was still ruling and winning
the third console war.
Some franchises stood out among the
others, some titles flunked dramatically. One of the standing out
franchises was Bio Hazard / Resident Evil. It became our challenge night
by night, how to finish this thrilling silent game with sound effects
amplified through gigantic room speaker in the darkness where the only
light we had came from the TV screen and the green PSX LED. Ah, what a
moment.
What is so special from the hordes of undead
corpse flocking the world in search of fresh brains? They are less cool
than their blood-sucking vampiric cousins, the perpetually seductive
witches or the ever-furry werewolf neighbours. I don’t know. I honestly
don’t know. The market was also saturated already with constant exposure
to these rotting bodies.
Yet the key to understand
zombies are the concept of bodies through body culture studies
perspective. Body is defined by Maurice Merleau-Ponty (1968) as Flesh, the being, and the appearance of oneself. This conceptual flesh
puts body as an integral part of the mind, consequently in unity with
main drive of any action. The integration with a force of will thus
placed body in the position of a subject, as meaning, and as embodied
existence.
Butler (in Bodies ThatMatter, 1993)
argued that body acts or performs its own subjectivity,devoid of any
influence from constructed reality and expectation from surrounding
society. The seclusion of subjectivity from any expectation thus
signified ‘body’ as the core identity; initial identity. Furthermore,
body is theorised as “matter”, so that the cultural norms that
constitute its identity can be exposed, examined, and critique. This is
the state of nakedness, a complete strip off where self identity is
broken down into Democritus’ concept of atom,the state where further
division is no longer possible.
Thus, the common
concept of basic identity is the result of negotiation / dialogue
between the materiality of body and the materiality of knowledge and
language. Within this framework, each aspect is materialised;manifested
into solid matter. The solidification of two parties creates real
spatial context of dialogue between them. Taking the nature of knowledge
and language as being able to be controlled by any person, the dialogal
practice taking place here follows an ideal Bakhtinian dialogism. A
horizontal power structure wherein no party dominates the other operates
here, creating an ideal negotiation and neutral adjustment.
Different
situation may happen when culture is included here, as the nature of
culture sometimes forces any person to bestow before it,the conquering
nature over any individual living within its authority. An inclusion of
culture in the dialogal practice would turn the natural dialogue into
cyborgization. Following Donna Haraway’s (1997) concept of
post-humanism,culture and social norms posses the machinization ability;
operates as a gigantic mother brain penetrating the skin of the fleshed
out body and replacing the natural parts with mechanical prosthetic.
However, in doing so,not all of the flesh parts are taken out, creating
power struggle between the nature and the machine.
If
we are taking an analogy of natural connection between flesh and
knowledge and language into a man taking material and sew them into
clothes, we can see that the skin still acts as a border between these
two parties. Even though the unity between body and clothing can be
seen, body will perform its own subjectivity to counter willful
construction, in turn creates a clear distinction of constructional
aspects. The difference here is the skin as a liminal field, the meeting
point of body and construction. However, in the cyborgization, the skin
is violated and instead being replaced by mechanical layers. The loss
of liminal quality in the skin renders the construction aspects
indistinguishable from the flesh.
The term power
struggle consequently brings about the shift from horizontal dialogue
into vertical dialogue; where one side reclaimed dominance over the
others; Foucauldian scheme of war and oppression. Thestruggle between
personal “body” and machinization
What about zombie?
Using body cultural studies, we can scrutinise the implicit meaning
behind dead ‘body’; dead ‘flesh’. What does it mean then? If (living)
body can perform its own subjectivity, then zombie cannot perform their
own subjectivity. Even though they are living, their freewill is taken
from them. Without subjectivity, their main driving force, their main
existence, and their very core are robbed. Interestingly, these zombies
are still wearing their clothes; which leads into a reading that their
knowledge and language are still there. Yet, without their
subjectivities, knowledge and languages cannot be used (which is
manifested in their lack of intelligence and lack of speech). In other
words, this is the manifestation of closed society, a mutism in flesh
(pun intended).
Another question sprung up, what are
the main causes of this zombie plague? Some initial movies resorted to
the explanation of Haitian black magic, yet the newest movies vaguely
referred to viral infection. Whether we take side on the black magic
(mythical) or biochemical weapon (mechanical cyborgization?), the
zombies are all acting the same; following what the source‘programmed’/
‘dictated’ them to do. Interestingly, this source successfully killed
the body and reanimated them as some kind of slaves.
Similarity
in this ‘society’/’hordes’ indicates soulless society, brainwashed into
throwing away their very essence of identity and uniqueness and
rendering their ability to think (critically) useless. According to
Freirean perspective, this is one of the characteristic of a closed
society led by a dictator / tyrant. In Education for Critical Consciousness,
Paulo Freire (1973) described massification as a characteristic of a
closed society imposed by the leader to avoid any coup d’etat. Within
this massification process, any citizen should not be given any
opportunity to develop critical thinking –similar to zombies inability
to thinkand speak – and is expected to behave uniformly. This
massification will create‘obedient’ domesticated civilians, separated
from total project and consequently being dehumanised.
Before the perspective of this closed society, social norms are changed. Freirean concept of sui generis democracy
explains that popular silence (mutism) and inaction is synonymous with
healthy society. Thus, people who try to bring about critical thinking
will be seen as ‘subversive’ and ‘public enemy’. This branding as a
public enemy is what caused them to be crushed under people power;
manifested as the attack of zombie hordes towards the protagonists.
Further
similarity between zombie apocalypse and mutism also lies in the
trigger to the zombie attack. In most movies, the zombies are attracted
by any sound and sudden movement. Any voice breaking the silence of the
zombieland will be treated as a threat to be taken care of; triggering
flock attack. What would happen then after the attack? The victim will
either be dead or turned into zombie; both results in mutism and
submersion.
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